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  3. Development

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  • Announcements

    • Dear Scripter's Rift Community, We want to inform you about a scheduled maintenance period to enhance the performance and features of Scripter's Rift. Maintenance Period The maintenance is expected to last for approximately four hours, starting tomorrow at 8:00 AM UTC and concluding at 12:00 PM UTC on the same day. November 14th, 2023 Begin Time: 8:00 AM UTC End Time: 12:00 PM UTC Impact on Services During this period, Scripter's Rift services will be temporarily unavailable. We appreciate your understanding as we work diligently to implement important updates. What's Being Updated Our development team will focus on bug fixes, connectivity improvements and performance enhancements. Impact on Subscriptions If your subscription is active during the maintenance window, the expiration date will be extended by the duration of the maintenance. Rest assured, you will not lose any subscription benefits due to the temporary service interruption. Stay Connected For real-time updates and announcements during the maintenance, please visit our official communication channels: Discord: https://discord.com/invite/xPvnbQrupz We appreciate your patience. Our team is committed to ensuring a smooth maintenance process, and we look forward to providing you with an improved gaming environment. Thank you for your continued support. Best regards, The Scripter's Rift Team
    • Hello, dear developers! We offer you a rich API to create custom scripts for our community that can be used in current and future games. With TypeScript and our own SR Lua implementation, we provide you with powerful tools. Let's dive together into the exciting world of game development and learn more about our capabilities! Here is your chance to earn some extra income with small projects. We offer free access to all games, support you in acquiring games, and provide resources and technical support. Let's bring creative ideas to life together and be successful! You can host your scripts either as Closed Source or share them as Open Source on our GitTea. In the future, we also plan to sell scripts to the community. Our API supports TypeScript with CI builds and our own implementation (syntax) of Lua called SR Lua. You can find documentation on our website here. It's important to note that the entire Scripter's Rift Framework is open source, continually evolving, and we welcome new team members. Now, apart from money and anonymity, what else can we offer you? Scripter's Rift aims to become one of the leading P2C providers. We invest a lot of time, money, and passion into our project and have learned from the mistakes of other providers (even though we are mistakenly associated with many idiots). We are aware of the risks of game hacking but also the fun of building an active community and the joy of contributing to something great. Our hope is to continue gaining your trust in the future and building a cool community together. Today, I'd like to introduce you to three small community scripts that can give you insight into development with Scripters Rift. GTA-Quick Finder https://streamable.com/vc65y8 Just yesterday, we added a GTA-like Quick Picker that is currently only used to change the Item ESP. However, we are looking for more feedback from our community to expand this great feature (TargetSelector in Overwatch, Aimbot modes, what ideas do you have?)! Source: Scripter's Rift Open-Source-Framework (GitTea) Code: MakeFriends Another example I'd like to introduce is our straightforward 'MakeFriends' script. With this, you can easily add other players or entities to the whitelist to prevent them from being recognized as enemies or targeted. Source Loot Finder Another community script was released by a new user and aspiring developer. With this script, users can search for custom items and select them. It may not be perfect code, but it shows that everyone is capable of developing great things with our API. Image Code:
    • This Monday, we've received several ban reports from our community, with no prior alerts from the already in-place safeguards we have against detections. It turned out that this was an unusual circumstance with extremely careless behaviour from BattlEye, dropping to yet another low, which I'll detail in this report.  Anyone that visited our website recently may have been affected by this banwave regardless of whether or not they actually cheated, or for that matter whether or not it was our website at all. Upon our internal investigation, we have identified 193 users that  were affected, which accounts for less than 15% of our user base. We can only speculate that the BattlEye team is A/B testing this update. We've identified and fixed this issue within 8 hours and although further testing is required, it should now be safe to browse the web and visit prosmokestore(dot)com or liveanddare(dot)com freely as long as you have RiftGuard™️ running.  However please keep in mind that banwaves, as implied by the name, happen in waves and you should consider any and all accounts prior to this announcement a tragic loss, or you can badger Ubisoft support mentioning that you just like vaping, whichever works for you. We already knew how careless BattlEye team was, hence why we have dumb mitigations such as the titlebar clearing itself if client is running. We should have acted on the information we had earlier, and regardless of how unprofessional they are, this was our error and we are truly sorry for any loss our customers have encountered. What has happened BattlEye recently updated one of their dynamically ran anti-cheat challanges, which we internally identify as BF914188553446BD (Attached below). This is only delivered to Rainbow Six Siege users. This routine includes a shocking number of lame detections from window name checks to searching for 'H*ckM*chine' in the memory. The interesting part that was recently added was the following snippet. if (GetExtendedTcpTable(connection_list, &size, 0, 2, 8, 0) == OK) { for (int row = 0; row < connection_list->length; row++) { if ((connection_list[row].port == bswap(7777) && connection_list[row].pid == 4) || (connection_list[row].ip == 0x72B42AC || connection_list[row].ip == 0xF92842AC)) // 172.66.40.249, 172.66.43.7 { pid = connection_list[row].pid; NtQuerySystemInformation(0x58, &pid, 0x18, 0); GetProcessTimes(GetCurrentProcess(), &creation_time, &tmp, &tmp, &tmp); creation_time -= connection_list[row].time; // Appended to report, omitted for clarity's sake: // - Connection time relative to startup // - Process ID & name // - IP address & port } } } For those less familiar with technical jargon, this code essentially retrieves a list of all active connections in the system and reports it if it matches the blacklist or if it's a system thread opening a connection to port 7777. Now we already knew that BattlEye is collecting data ignoring the GDPR policies enforced across Europe. But in fact, RiftGuard's connection does NOT go through the Windows Kernel, instead we issue DMA commands directly to your Ethernet or Wi-Fi cards bypassing Windows exactly for this reason. So our initial assumption was that this cannot be of any consquence to our members. Come Monday 29/05,  our proprietary automated analysis tools indicates the root cause as this change. We have no user-mode code whatsoever and definitely no connection visible to anyone even from the Windows kernel-mode, so actually it turns out that BattlEye will ban people just for connecting to a website in their favorite browser. Now what's even more interesting is that, these IP addresses are not owned by us! They are in fact owned by Cloudflare, used for their Load Balancer service, which we rely on to balance your connections coming from all over the world to the 12 servers we have. You can find all the sites you can get banned for visiting on your browsers here, and here, to use while making a ticket for your ban appeal. Conclusion Naturally, since we're a new brand, some panic among our early adopters is to be expected, but hopefully this report and our fast reaction to this change can demonstrate that: We put your trust and your accounts before anything else and will continue to do so. We've learned from this experience and will only improve as time goes on. We have a complete transparency policy as a company and will not go out selling detected software, gaslighting customers that they're getting manual banned like many others in the scene. We're here to stay. BattlEye is very deseperate. We are very grateful to all of our users who reported their accounts being suspended through our support page which has enabled us to use our proprietary analytics tools to identify the root cause and address the issue in less than 8 hours. We thank you for your patience and look forward to your continued patronage. Detailed Timeline All times are UTC. 2023-05-28 23:30 - First two ban reports received. 2023-05-29 00:11 - Reports reached the threshold level triggering an alert. 2023-05-29 01:55 - Our security engineers have started analysis of the incident. 2023-05-29 07:50 - An experimental build addressing the issue was deployed. BF914188553446BD.zip
    • Dear Developers, We are thrilled to announce the release of our much-anticipated TypeScript/SR Lua API, now available to the public! With Scripter's Rift API, developers gain access to a powerful suite of tools designed to enhance game development and unleash their creativity. Developer-Friendly Integration Our API suite has been meticulously crafted with developers in mind, ensuring seamless integration with supported games and frameworks. Whether you're looking to create stunning graphical effects, control game mechanics, or implement custom behavior trees for characters, Scripter's Rift API empowers you to take your game development to new heights. Sell your Scripts Script Marketplace – a dedicated platform for developers to showcase and sell their scripts. It's never been easier to turn your passion for coding into a passive income stream. Privacy We prioritize the security and privacy of our sellers. That's why we offer comprehensive payment protection and full anonymity, ensuring your personal and financial information remains safe and secure. Documentation Ready to revolutionize your game development process? Dive into our comprehensive API documentation available at docs.scriptersrift.gg. It's a valuable resource that will guide you through every step of your development journey. (80% finished) Moreover, we're excited to share our Core Framework, available at https://git.scriptersrift.gg/SRIFT/Core. Although it's not fully documented yet, we are actively working on providing complete documentation to further assist you in leveraging its power. For a head start, check out our example repository at: https://git.scriptersrift.gg/lucyx/demo Join us on this incredible adventure as we reshape game development together. Visit our developer panel at https://dev.scriptersrift.gg to get started. Scripter's Rift API – Where Imagination Meets Possibility.
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